My 3d models are made entirely in Blender. I can provide and adapt to the most common formats 3d. I am also available to create someone on request or to modify existing ones. If anyone is interested in my 3d works can contact me.
If you're not comfortable with blender, I can adapt the model to software like 3ds max or maya through export to FBX. I know software like 3ds Max and Maya and I can make the character ready for the animation and rendering in these programs. I can realize the rig, I get fine with Humaink and I know rendering engines as Arnold and I can create appropriate shaders for rendering. I also know Mudbox and Zbrush and I can detail the model in its smallest anatomical details and export the relative maps normal, displacement and also of vector displacement for the render in Arnold. I also know Xgen which is great to achieve realistic and rich hairstyles and Yeti that is great for dynamic simulation.
So I use blender and I believe that is a program complete and very artistic and with it is possible to realize any project also professional. Really... I think is the BEST software 3d... but if you are not convinced in the opensource tools I can create a complete model starting from a concept in Blender in the commercial program you want.
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